Light My Way
Use ASWD to move, attack with click. Navigate through a dangerous maze to find your way out at a gate!
New Features & Content
Gameplay & Objectives
- A win screen has been added with a transition to conclude the game.
- A start menu has been implemented to improve the initial user experience.
- Players are now healed when interacting with objectives.
- Goal gates and triggers have been introduced to define objective areas.
- Two additional objective points have been added to the level.
- An objective indicator and a guiding light path have been created to help players navigate to their next goal.
- A help menu is now available to display game controls.
Character & Enemies
- Character attacks are now fully animation-based.
- Players can now sprint by holding the Shift key.
- A new monster sprite with basic animations has been introduced.
- Simple locomotion animations have been added for the player character.
- New sprites have been added for improved overall visuals.
Environment & Lighting
- The environment now features a decaying light level, which can be replenished by interacting with torches.
- Torch prefabs have been added to the level.
- Shadows for walls and overall lighting have been set up to enhance the atmosphere.
- A "Shadow Maze" area has been added to the grid.
- An additional final goal room has been included.
Improvements & Balancing
Combat & Player Feedback
- Monsters now flash a different color when they take damage.
- The player character now flashes to indicate when damage has been received.
- A knockback effect has been implemented for monsters when hit.
- A health bar with a decreased animation has been added for the player.
- A camera shake effect now occurs when an objective is completed.
- Initial balancing has been done to increase the player's light radius and movement speed.
Visuals & Camera
- The starting positions for the player and the camera have been adjusted.
- Global lighting has been improved.
- Adjustments have been made to the camera's zoom and general behavior.
Bug Fixes
- Fixed an issue where monsters could still deal damage after they were defeated.
- Resolved a bug related to the attack mechanic.
- Corrected various issues with the camera and attack systems and updated associated prefabs.
- Addressed bugs related to the death animation.
Updated | 3 days ago |
Published | 10 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | zacharybabers |
Genre | Adventure |
Made with | Unity |
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